Horizon: Forbidden West – Guerrilla Games introduces the NPC and the living game world

November 22, 2021, 20:10

Not only will the machines be more alive? and varied in Horizon: Forbidden West. The authors also place emphasis on the authenticity of the world and its human inhabitants.


  • Guerrilla Games discussed another element Horizon: Forbidden West ?? The living game world;
  • the creators make every effort to ensure that each tribe is distinguished by its behavior, appearance and animations, but they have also developed a system of attitudes for the crowd and individual independent characters;
  • the developers also mentioned the settlements and the crafting system;

The creators of Horizon: Forbidden West have published another entry dedicated to this upcoming production. Earlier, we had the opportunity to learn the details of Aloy and the robots that the heroine will have to face. This time Guerrilla Games studio approximated gamers A world in which we meet its living and mechanical inhabitants.

Developers emphasized in previous entries on the official PlayStation blog that they would like to differentiate the new Horizonwhether it is through more varied robots and their behavior, or a wider range of the heroine’s abilities. Also the locations and the people who live in them will be of character. Each of the tribes we encounter in Forbidden Westis to be different from the others at first glance, and its members will have their own unique behaviors and animations. Thanks to this, it should be possible to recognize them even from a distance, and in the sediments there will be more life than in Zero Dawn.

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Speaking of which, Guerrilla Games mentioned the NPC attitude system that will affect the personality of all NPCs. In addition, each of these heroes will also be part of the crowd where developers set patterns of behavior and routes. The whole thing is to fit within a narrative framework Horizon: Forbidden West ?? each element is supposed to give the impression of being authentic, matching the rest of the world of the game.

In addition, the creators briefly discussed the settlements. These are important insofar as they also limit the player’s progress. After all, it is in them that we will replenish supplies or strengthen equipment Aloy ?? not necessarily with merchants, blacksmiths etc. The heroine will be able to create and improve the equipment herself, incl. with parts of the hunted machines. We already heard about this system on the occasion of the gameplay demonstration in May, but now Guerrilla Games has revealed a bit more about it.

We will not always get the elements needed for work automatically after defeating the mechanical beast ?? sometimes you will have to knock them off while still alive ?? job. Better equipment may also require specific, rarer and more difficult to obtain materials, often available only in specific locations. So the crafting system and settlements are to encourage and reward players exploring all corners of the world Horizon: Forbidden West.

  1. Horizon: Forbidden West official website

About Steven Mark

Fan of video games and new technologies, I am editor in this environment for several years already. I like to share my passion through news, tests and other files. I also love wrestling and Marvel Comics.

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