Nvidia presented its new technology – Nerd4.life

On the occasion of the GeForce Beyond event, Nvidia has introduced Nvidia DLSS 3(Deep Learning Super Sampling), the evolution of its image enlargement technology based onartificial intelligence. According to the company, DLSS 3 “ushers in a new era of NVIDIA RTX neural rendering for games and applications.”

Available October 12, 2022, along with Nvidia GeForce RTX 4090 cards, DLSS 3 builds on the company’s leadership in AI-accelerated super-resolution techniques and delivers outstanding image quality and up to four times the performance. to classic rendering, as well as that quick response that defines a complete gaming experience.

Nvidia's new technologies were unveiled today

Nvidia’s new technologies were unveiled today

Jensen Huangfounder and CEO of Nvidia, said of DLSS 3: “DLSS is one of our most important inventions and made real-time ray tracing possible. DLSS 3 is another quantum leap for gamers and creators. Our pioneering work in RTX neural rendering has opened up a new universe of possibilities where artificial intelligence plays a central role in creating virtual worlds. “

Powered by new fourth generation Tensor Cores and a new Optical Flow Accelerator on GeForce RTX 40 Series GPUs, DLSS 3 is the latest iteration of the critically acclaimed Deep Learning Super Sampling technology and introduces a new feature called Optical Multi Frame Generation .

Optical Multi Frame Generation generates completely new frames, rather than just pixels, ensuring a staggering performance boost. The new Optical Flow Accelerator incorporated into the NVIDIA Ada Lovelace architecture analyzes two game images in sequence and computes motion vector data for objects and elements that appear in the frame, but are not modeled by the traditional motion vectors found in the frames. game engine. This dramatically reduces visual anomalies when AI renders elements such as particles, reflections, shadows, and lighting.

The game’s super-resolution frame pairs, along with the motion vectors of the engine and optical flow, are then fed into a convolutional neural network that analyzes the data and automatically generates an additional frame for each frame rendered by the game – new. absolute for rendering games in real time. The combination of DLSS-generated frames with DLSS super-resolution frames allows DLSS 3 to reconstruct seven-eighths of the pixels displayed with artificial intelligence, increasing frame rate up to four times compared to the absence of DLSS.

Since DLSS Frame Generation runs as a post-process on the GPU, it can boost frame rates even when the game is limited by the CPU. For games that throttle the CPU, such as those that are high in physics or that involve large worlds, DLSS 3 allows GeForce RTX 40 Series GPUs to render the game at a frame rate up to double what the CPU is able to calculate.

DLSS 3 integrations also incorporate NVIDIA Reflex, which synchronizes the GPU and CPU, ensuring optimal responsiveness and low system latency.

I am already 35 games announced which will support DLSS 3, including:

  • A Plague Tale: Requiem
  • Atomic Heart
  • Black Myth: Wukong
  • Bright Memory: Infinite
  • Chernobylite
  • Conqueror’s Blade
  • Cyberpunk 2077
  • Dakar Rally
  • Deliver Us Mars
  • Destroy All Humans! 2 – Reprobed
  • Dying Light 2 Stay Human
  • F1 22
  • FIST: Forged In Shadow Torch
  • Frostbite Engine
  • HITMAN 3
  • Hogwarts Legacy
  • ICARUS
  • Jurassic World Evolution 2
  • Justice
  • Loopmancer
  • Marauders
  • Microsoft Flight Simulator
  • Midnight Ghost Hunt
  • Mount & Blade II: Bannerlord
  • Naraka Bladepoint
  • NVIDIA Omniverse
  • NVIDIA Racer RTX
  • PERISH
  • Portal With RTX
  • Ripout
  • STALKER 2: Heart of Chornobyl
  • Scathe
  • Sword and Fairy 7
  • SYNCED
  • The Lord of the Rings: Gollum
  • The Witcher 3: Wild Hunt
  • THRONE AND LIBERTY
  • Tower of Fantasy
  • Unity
  • Unreal Engine 4 & 5
  • Warhammer 40,000: Darktide

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About Alex Marcell

He likes dogs, pizza and popcorn. Already a fanboy of Nintendo and Sony, but today throws anything. He has collaborated on sites and magazines such as GameBlast, Nintendo World, Hero and Portal Pop, but today is dedicated exclusively to Spark Chronicles.

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