Oculus VR: Access via Facebook Account, Here’s What Changes

Oculus and Facebook have announced, via an official Blog Post, that¬†various changes related to access to Oculus devices are coming¬†.¬†In¬†fact,¬†starting from October 2020¬†, it will be recommended to use your Facebook account to access your VR profiles.¬†The changes are related to both user accounts and developer accounts.¬†Let’s see the details.

Oculus: changes for users

As mentioned, the changes will take effect from October 2020. What exactly changes? Here are the main details:

  • If you are using an Oculus device for the first time, it is mandatory to use a Facebook account
  • If you already have an Oculus account, it will be possible to merge this account with the Facebook one: from that moment you will be able to log in with the Facebook account
  • If you decide not to merge the two accounts, official Oculus account support will continue for two years, precisely until January 1, 2023.

Not merging the two accounts could lead to some problems Рsome features and some games / apps may not work. All future devices will also require exclusive Facebook account access, even if you already have an Oculus account.

Why this change?

Oculus and Facebook have decided to unify the accounts to make it “ easier to find, connect and play with friends in VR. We understand that social virtual reality has a lot more to offer and this change will make it possible to integrate many of the features that people know and love on Facebook. It will also allow us to introduce other Facebook-based multiplayer and social experiences coming to VR soon, such as Horizon, where you can explore, play and create entire worlds. 

Additionally, this change helps the company ‚Äú¬†protect our community and allow us to offer additional integrity tools‚ÄĚ.¬†For this reason, the new code of conduct will be based on Facebook community standards, with the addition of a dedicated VR policy.

Privacy

Even by logging in with a Facebook account, it¬†is possible to make sure that Oculus friends do not find your real Facebook name¬†: just set the visibility to “Only me” in the settings.¬†It will also be possible to decide what information about your VR activity to post on your Facebook profile or history.¬†All changes will be included in the new Terms of Service and Privacy Policy.

Oculus: changes for developers

Oculus also specifies that the changes made will not require any additional work from developers of video games and apps for Oculus devices. The difference is in how you access development on the headset and how you use the developer dashboard. From October 2020 there will be two ways to log in for development purposes :

  • Test user account
  • Personal Facebook account

The trial user account allows you to access apps uploaded by your organization and allows you to test features such as rights checks, in-app purchases and social features, as well as test your application. A Facebook account is not required to use a trial user account.

Logging in with a Facebook account will allow you to make friends with users outside your organization and purchase content from the Oculus Store, which is not possible with a test user account. If you choose to log in with your personal Facebook account, you will need to merge it with your Oculus developer account. It is important to note that merging your Developer account with your personal Facebook account is a permanent change and cannot be undone , such as when a user merges their Oculus and Facebook accounts. Developers who decide to log in with a Facebook account can also use trial user accounts.

Dashboard

As for accessing the developer dashboard, you will be able to continue to log in using the developer account. If you combine the Developer and Facebook accounts (definitive and non-cancellable action), you will have to use only the Facebook account to log in from that moment on.

Oculus for Business and ISV

There have been no changes to the Oculus for Business corporate platform, which allows company administrators to use Workplace accounts to manage their VR deployments. Today, most independent software vendors (ISVs) developers and vendors use their own custom accounts and login systems that will not be affected by these changes.

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