- Chris Simpson shared the development plans Project Zomboid.
- The NPC will be in the game first.
- Then the developers intend to develop the crafting system.
At the end of last year, Project Zomboid unexpectedly attracted crowds of players. All because of the big update Build 41 and Steam Winter Sale. No wonder that the developers from The Indie Stone decided to heat iron and revealed their plans for the development of the title.
Details about the future of the game were revealed by studio managing director Chris Simpson in an interview with NME. Initially, the next step in the development of production was to add wild game that could be hunted. Ultimately, priority will be given to the update that will introduce the NPC to the game.
Simpson found that it was the lack of this element that the players most often complained about. So it seemed more sensible to add to Project Zomboid functional NPCs in wild animals. The developer admits, however, that implementing NPCs will not be an easy task and will most likely be spread over several updates. He will also state that players will have to wait a little longer for them.
Then, the developers intend to expand the technology tree and offer more crafting possibilities. Especially it concerns the endgame. This phase of the game is poor in complex and satisfying activities, such as building complex machines or other objects of this type. For now, however, the developers don’t know exactly what it will look like.
Both updates will be made available before the full premiere Project Zomboid. Fans should be patient, however. Playing by The Indie Stone is a project that is developed very slowly. After all, it’s been over a decade since its Early Access debut.