See why PS5 games take up less space than PS4 versions

hardware and soft
November 22, 2021 at 12:20

Some PlayStation 5 games weigh up to half as much as the PS4 version. The chief designer of the PS5 system revealed what the merit is.


  • Sony’s distribution tools and the specific design of the PS5 allow for even better data compression and dizzyingly fast decompression.

Games are getting bigger, and with them the amount of space they take up on the drives of our devices. Ah, weighing 50 GB on PS4 Control: Ultimate Edition it sure is ?? twice as much on PS5 for all this ray tracing ?? but wait a minute ?? only 25 GB? Yes, this is no mistake, and the work of Remedy is no exception. Another example would be Subnauticawhich on PS4 takes up 14 GB for ?? on the current-gene weighs just four. What is responsible for this state of affairs?

In a recent interview with Wired Mark Cerny (Principal Designer of the PlayStation 5 System) revealed why PS5 games weigh less than their PS4 versions (3:45 in video). As it turns out, this is due to the integrated I / O (input-output circuit) and the invisible compression technique offered thanks to it.

Input-output system ?? a communication system that mediates the exchange of information between the microprocessor system and external devices (peripheral devices) or possibly a human. ?? Source: Wikipedia.

Developers need to spend a lot of time and effort loading data to and from media ?? no matter if we are talking about a hard disk or SSD. Thanks to the integrated I / O, we take care of it all. The developers pass their data to our distribution tools, and then the game runtime simply asks for the data, too. we take care of their decompression. We put as many functions as we could in a custom unit in our main chip. The impact of this compression strategy is enormous.

Runtime ?? time counted from the moment the program is started, running in its own runtime environment, until its shutdown. Example: An application launched in the browser has its runtime until the user closes the tab. ?? Source: Polish Frontend.

Additionally, Cerny cites an example from Marvel’s Spider-Man: Miles Morales. Although the PS5 version had higher resolution models and textures than in the PS4 edition, it’s not her ?? thanks to the integrated I / O ?? can boast a smaller size.

Cerny has been with the PlayStation brand for nearly two decades. He worked for industry giants like that Naughty Dog and Insomniac Games. He added his proverbial three cents to famous series such as Ratchet & Clank, Crash Bandicoot and Jak and Dakter.

Cerny also helped with the design of the PS2, and some even believe that the fact that he was the lead designer of the PS4, he helped this console become a sales success. If you want to get to know what is hidden under the PS5 casing, I encourage you to read the above interview.

See why PS5 games take up less space than PS4 versions - Illustration # 1

We invite you to our channel on YouTube ?? GRYOnline Technologie, which is devoted to issues related to new technologies. There you will find numerous tips on problems with computers, consoles, smartphones and equipment for players.

About Steven Mark

Fan of video games and new technologies, I am editor in this environment for several years already. I like to share my passion through news, tests and other files. I also love wrestling and Marvel Comics.

Check Also

Cyberpunk 2077 and The Witcher 3 on PS5 and XSX | S with significant improvements! We know the details

CD Projekt revealed exciting information about the development of The Witcher 3: Wild Hunt and …

Leave a Reply

Your email address will not be published. Required fields are marked *