The 30% that Steam takes from third-party game sales is actually the industry standard, so Valve is certainly not worse than others.

The 30% that Steam takes from game sales is actually the industry standard. This is a known fact, but IGN.com certainly has the merit of having put everything in black and white with a complete report.

In short, the attacks on Steam for the slice of revenues it takes from sales are for the most part unjustified. That is: they make sense, but only if the other stores that ask for the same percentage are also enlarged.

It is clear that the criticisms focused mainly on Steam because it is the most exposed digital store and because the Epic Games Store, announcing to take only 12% from sales, had every interest in pointing out one of its competitor’s problems harder. However, continuing to point it out only as a Steam problem is really unfair.

The sources consulted by IGN to have precise percentages have spoken of strong pressures in the entire industry to bring down these percentages, even if so far the results have been poor. It should be noted that Steam was, in any case, one of the few digital stores to have gone to meet the developers, reducing its share of revenues exceeding a certain amount of sales (minimum 20%, anyway).

Now let’s read the list of the most important digital shops with the relative percentages taken on each copy sold of any video game.

PC digital shops

  • Steam – 30%
  • Epic Games Store – 12%
  • Humble Store – 25%
  • Itch.io – Chosen by developers
  • GOG – 30%
  • Microsoft Store – 30%
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Digital console stores

  • PlayStation Store – 30%
  • Xbox Game Store – 30%
  • Nintendo eShop – 30%

Mobile stores

  • Apple App Store – 30%
  • Google Play Store – 30%

Physical stores

  • Gamestop – 30%
  • Amazon – 30%
  • Best Buy – 30%
  • Walmart – 30%

Stay Tuned For More Updates.

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