The Witcher 3 for Nintendo Switch has involved a number of technical challenges: Piotr Chrzanowski, the senior producer at CD Projekt RED, spoke during an interview.
” The Witcher 3: Wild Hunt port took a year to develop,” Chrzanowski said. “We provided the starting version to Saber Interactive, who did the work. Since we had already worked with the team, everything went smoothly: they created a series of builds and we checked and discussed them to make sure they were consistent with the original vision. ”
“When they ask me for technical challenges that this conversion has involved, I always tell my interlocutor to try The Witcher 3 on Nintendo Switch, see how it runs, feel the atmosphere of the game world and find the differences if it has previously seen it on another platform. ”
“If you look closely, the differences are there, but I think you’ll be surprised how beautiful it is. Yes, we have compressed some textures, removed some shadows, decreased visual distance and foliage, but do you know what? It’s always the same game. Try it and you’ll see. ”
But how did they manage to put everything on a single cartridge ?” First of all, we are among the few to have used a 32 GB one. Secondly, we have used, as mentioned, compression and optimization techniques. For example, since the game doesn’t run at 1080p, the cutscenes have been resized to save space. However, we have not cut any contents of the Complete Edition. ”
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