Thymesia | Review – Can He Be Bloodborne’s Heir?

As explained a couple of months ago in our preview of Thymesiathe first project from Taiwanese OverBorder doesn’t really do anything to hide the similarities with Bloodborne. Not only are there clear points of contact, but most of the game systems are borrowed from the masterpiece of From Software.


Exit date:
August 18, 2022
OverBorder Studio

The project given birth by “Seven action game enthusiasts”as the development team likes to define itself, had shown several shortcomings that in the preliminary phase had worried us not a little, while admitting that some features of the combat system already worked quite well and proved to be intriguing for the possible developments of the complete game.

After testing the final code we can say that Thymesia finally, it turned out to be a title that can satiate a little the hunger of the unshakable fans of soulslikewithout however being one of the best exponents of the genre nor as a project able to keep up with the times in any way.

Thymesia, the story

There is a great difference between those who manage to narrate in a hermetic and cryptic way and those who have so little to say that they leave skimpy and never meaningful information here. Thymesia is the perfect example to confirm this fact, to show how little it takes to firmly draw a clear dividing line: if on the one hand all this elevates the narrative choices so dear to From Software, a master in making a virtue of necessity with writing, on the other hand, only underlines the little relevance of the story present within this small project and many others who over the years have tried to replicate the same formula with little success.

In this area you will also have to destroy some pustules to dispel a sort of poisonous yellow mist.

Beyond the duplications present substantially almost everywhere, Thymesia immediately overwhelms the player with a setting and a context of the game world that will immediately appear familiar to those who adored the soulslike gothic directed by Miyazaki.

Without ever remotely approaching certain artistic and narrative peakswhat the title of OverBorder tells is centered on the events related to a strange and unknown disease attributable to the plague, which spread with incredible rapidity within the kingdom of Hermes.

In that unfortunate era, men turned to alchemy to try to stem the disease and experiment with completely personal and imaginative treatments, with results that soon became catastrophic. With the kingdom now slipped into total chaos, and with deformed monsters guarding the streets, the last hope is entrusted to Corvusmain character who can turn around and save the kingdom.

To do this, however, he will have to bring back his memories, scattered along the levels that make up the adventure. So there is no interconnected world or elaborate map design: you go to one area, clean up, kill the boss and get ready for the next one.

Corvus has many talents at its disposal to adapt their fighting style.

The conduct of the game includes a main hub from which you can talk to a mysterious woman who, at your request, will teleport you to the sparse settings available in the adventure. Having ascertained the small number of areas, what pleased us even less is the presence of secondary missions that are unlocked immediately after the overcoming of the main challenges.

A bit like it happens with Nioh (on Amazon you can buy the collection with the two chapters), a couple of extra tasks can be accomplished by redoing the same thing and solving goals that won’t matter to you.

At the limit, the only real usefulness is given by the fact that in this way you will be able to level up a bit and thus be more ready to face the boss fight, the only real obstacles (never really prominent) of Thymesia. In these secondary you will sometimes undertake diversified paths and you will face some elite enemies to find what you need, but this clearly cannot be enough to significantly diversify the reuse of the same dynamics within the same places, nor to stimulate the player to act spontaneously. to discover details that will never turn out to be juicy.

Thymesia it does not have the development, the scope, the duration nor the breadth that we would expect from a modern soulslike, and it reveals itself in a nutshell almost a sketch compared to all the other most prominent titles, a game crystallized in the past and out of time .

The only real push to carry it out, as hinted widely, it is therefore not history, which on the contrary is only a rather negligible outline. It is in the combat system, if anything, that the best features of the entire project reside, which has some game variables with good potential only partially expressed.


Thymesia largely apes the combat system of Bloodborne, therefore there are no rolls but only dodges and a certain precision in bringing hits on enemies. Corvus can use a saber for basic slashes, but these only cause wounds that will tend to heal. To make the damage effective you will therefore have to attack with a special claw, less rapid than the primary blade.

By holding down the claw button and charging the attack, however, Corvus can literally steal the ghost of the pestilential weapon with which the opponent is equipped and use it once as if it were in effect a special attack.

Nothing prevents you from repeating the operation, but you must choose the right moment to expose yourself without too many risks. Even the parry is not to be underestimated, because getting the timing right and repelling the blow actually causes injuries to monsters and can potentially make confrontations shorter and less dangerous.

Dodging, attacking and sinking claws to make the damage effective: this is the ABC of Thymesia.

Once you have mastered these basics, an average player accustomed to soulslike will have no difficulty in completing Thymesiawhich we would define without too many worries of mind a rather simple title to master at best.

Discover breaches in the defenses, exploiting weaknesses and using the most effective pestilential weapons will be actions to which the most seasoned players will become accustomed to in a short time, but at the same time it should be noted that there are certain imbalances that facilitate some fights a little too much. The hope is that they can be mitigated with one or more post-launch patches.

This doesn’t mean that Thymesia it is a walk of health, attention, but only that there is a wide range of solutions to always come out victorious without too many headaches. This is due to Corvus’ extensive development and growth system and the talents, which in addition to leaving satisfactorily customize your fighting styleallow you to model your character at each checkpoint.

In Thymesia you can in fact reshuffle the cards every time, redistributing the evolutions of the talents as you like best. On the other hand, it will not be possible to do with the parameters of the basic characteristics, which only affect the health, strength and effectiveness of the pestilential weapons.

Redoing some areas to complete trivial side missions did not convince us at all.

There is no stamina, and therefore on paper Corvus can move continuously and without having to undergo fatigue. in reality, although a double dodge can also be unlocked, there are moments that are not properly managed at best, in which between one animation and another one remains uncovered. Furthermore, the limitations related to the directions of the dodges often generate problems that lead to being hit equally with particular sweeps.

That said, Thymesia however, it gives life to sparkling and very fast fights, where with the right skills you move like splinters. This, to a small extent, makes the clashes more pleasant and technical.

With more ambitions (and staff and original funds and ideas) the project could have emerged from the mare magnum of clones, but as it is, it really struggles to be recognized as an unmissable soulslike. Even technically it does not defend very well, and despite being on PC and next-generation consoles, the general aspect is back to the dawn of the last generation.

The environments are spartan, unadorned, not at all memorable, while many textures are in low resolution and certainly do not help to gratify the eye with a noteworthy cosmetics. As a corollary, we also point out some small uncertainty in the frame rate, which however is not revealed during the fights but only in certain transitions from one area to another. Too bad, really, because Thymesiadespite everything, he could have had his say in a now ultra-inflated genre.

Version tested: PC

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About Alex Marcell

He likes dogs, pizza and popcorn. Already a fanboy of Nintendo and Sony, but today throws anything. He has collaborated on sites and magazines such as GameBlast, Nintendo World, Hero and Portal Pop, but today is dedicated exclusively to Spark Chronicles.

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