Death Stranding, Development Started in 2016, as Confirmed by a Timeline by Hideo Kojima

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Death Stranding, Development Started in 2016, as Confirmed by a Timeline by Hideo Kojima

A short and fast timeline of the events at Kojima Productions shows how the development of Death Stranding started in 2016 and went ahead rather quickly.

Hideo Kojima has the reputation of being a brilliant developer with a rather long time span, however, Death Stranding seems to demonstrate the opposite, considering also the timing of development reported by the same developer with a quick timeline summarized on Twitter and visible below.

As revealed by the new trailer released last week, the release date of Death Stranding is now set for the ‘ November 8, 2019, on PS4, so its actual development took about three years, according to reports by Kojima. In the quick summary of events that characterized the work of the game designer since the release of Konami and the founding of Kojima Productions, we can see how the work on the game started in 2016, but we must also consider that in this period the entire team had to be re-founded with the ‘recruitment of new staff and materials management. As reported by Kojima himself, “In January 2016, Death Stranding existed only in my head and now it has become so real that it can announce its release date,” reads a message. “Thanks to everyone at Guerrilla Games, they kindly offered their engine that is worth a lifetime, I will never forget that strand.”

In fact, throughout the first period of 2016, the team dealt mainly with motion capture, while the offices themselves were practically still under construction, having been completed in January 2017.

Stay Tuned For More Updates.

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