NVIDIA presents DLDSR technology. Much higher image quality without losing the smoothness of the animation

NVIDIA is working on new solutions based on Artificial Intelligence that will improve performance and graphics quality in games.

After the incredibly well-functioning DLSS, which already provides up to two times higher framerate in games than normal, NVIDIA is preparing another very promising technology. It’s about DLDSR (Deep Learning Dynamic Super Resolution). After enabling DLDSR, the game will be rendered at higher resolutions and then scaled by special algorithms to match the image to the native resolution of our monitor / TV.

NVIDIA has already published a screenshot presenting three frames from Prey. On the left we see graphics in native resolution 1080p, in the middle the DSR solution has been scaled from 4K to 1080p and on the right DLDSR technology scaled from 1620p to 1080p. NVIDIA says that after using DLDSR, we get – with significantly improved graphics quality – framerate virtually identical to the native 1080p mode (145 fps vs 143 fps). DLDSR can therefore significantly improve the image without reducing the smoothness of the animation.

NVIDIA says DLDSR will work with “most games” and with any RTX graphics card with Tensor cores. The company also partnered with Pascal Gilcher, author of ReShade Ray Tracing Filter. Gilcher created special Freestyle filters for the GeForce Experience tool that are supposed to improve lighting in games to such an extent as if we were playing remasters. We are waiting for the presentation of this technology. DLDSR and said Freestyle filters will be included with drivers from NVIDIA, which will be published on January 14, 2021.

Source: https://www.pcgamer.com/nvidia-announces-ai-powered-dynamic-super-resolution-image-scaling-technology/
https://www.purepc.pl/nvidia-dldsr-firma-niespwiedzanie-ujawnia-kolejna-technike-upscalingu-obrazu-konkurencje-dla-amd-rsr


About Alex Marcell

He likes dogs, pizza and popcorn. Already a fanboy of Nintendo and Sony, but today throws anything. He has collaborated on sites and magazines such as GameBlast, Nintendo World, Hero and Portal Pop, but today is dedicated exclusively to Spark Chronicles.

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