We aim to build a machine as close as possible to the console, you will need to provide
More details of the hardware in the Xbox Series the X it will bring with it, we may again venture on a thought experiment: try to build a machine that has a level of performance close to that of the new console.
The Microsoft by bringing up the console just in the end of the year, we’re going to build our own Xbox Series X PC game and games. But there are many obstacles to this task, because there are a lot of changes in the microarchitecture, which it is not possible to completely re-create on a home computer with all the spare parts on the market today.
We will have to have to consider the similarities and possible differences, and then we’re going to find out what you can do with this machine!
Our Processor vs the CPU in the Xbox Series the X
Xbox Series, X, as well as the Playstation 5 will be a chip that is customized for the AGE. The processor is probably the piece that we were able to move closer tobecause it uses a very well-known by the crowd in the fan mount for PC it is equipped by two modules of MPX, with four cores each, for a total of eight cores. A microarchitecture that is used is the Zen 2, with the two modes of operation: eight-core, without SMT in the 3.8 GHz range, and a TE in the 3.6 GHz band.
The TE, or for simlutaneous multi-thread technology, which enables you to create two logical cores per physical core of the processor, thus improving performance for applications that make use of more threads in the processor. In the game, it isn’t rare to see them doing better without all this technology in some processors, Ryzen, despite the fact that of reducing by half the number of threads, as in many games, the most performance per thread, it is more important to you. With eight threads, it is already an excellent score.
So we’re going from an AMD Ryzen 7 3800X, which can be configured into two variants. The main difference is the production: this processor is made in-7nm, while the SoC’s from AMD in the Series, the X will come in at 7nm+. Some of the major changes that we see in the improved version of the lithographs include the clocks are higher, and the reduction of the fuel consumption and heating, two-factor very large for a handheld console, but they are not a problem for our system, you will need a fan dedicated to just cooling the processor even is going to be operating at a clock lower than the ones from the factory.
In our video-card-vs-the GPU in the Xbox Series the X
On the video card, things change a lot in the picture, because there is no way to find pieces that are similar to in computers, she is the home of today. In the Xbox Series the X will be a GPU based on the RDNA, 2), a microarchitecture that is not at all the video cards Radeon. To make matters worse, such chips are much more robust than the best available in the world today to the buyers of the cards from AMD. The RX-5700 XT has 40 Compute Units, and far away from the 52-CUs is available on the Xbox) Series X-beyond the assumed 50% of the performance of the new microarchitecture, it is not, there is no Template available that is able to compete with what is to come in video game console from Microsoft.
The solution is to switch to the green side of the force. On the one hand, this means that our experiment did not have the how to get to the next level will be in the Xbox Series the X completely, as we are going to have to use a microarchitecture that is very different. However, given that the world of PC hardware you have, it’s about as close as you can get.
In our experiments, we use the RTX 2080, Super Nvidia. It has a little more than 11 TFLOPS of performance coming close to that of the 12 TFLOPS promised to be on the new Xbox, but remember, that doesn’t mean much since the architectures are completely different.
Our RAM vs. memory in the Xbox Series the X
The structure of the memory, it may be one of the biggest differences between the Xbox, the Series X will be operating, and the computer. This is because we are focusing on an architecture that is quite different, with a memoir, asymmetrical, and different hierarchies, and the very different approaches to the design of a home PC.
The Xbox has a SoC with a shared memory, while the software follows the traditional structure of DDR4 to the processor and the VRAM GDDR6X to the graphics chip. The RTX 2080 Super-it has 8GB built-in, operating on the 496GB/s vs. 10 GB in the 580GB/s and 6GB in at 360GB/s of the Series X.
As for the CPU… it would be important for the latency of the memory, which is important to the performance of the processor, in the games, but this is a fact that we don’t have that information. Let’s go on with our memories of DDR4 to 3200MHz and it is what it is today, and without a clear idea of how it will be different from what is present on the console of Microsoft.
In our store, vs the Velocity of the Xbox Series the X
Take the most complicated to re-create on the PC, we arrive at the store. Xbox Series, X breaks new ground with a technology And Architecture that uses data compression using an intelligent loading of textures and high compression, and efficient use of the data to bring it up to 6GB/s of data from the SSD to the Government.
We don’t have to compete with that. Using the best available technology, SSD, NVMe in the standard, as well as PCIe 4.0, something that, fortunately, we’ve already available on the PC, but on the other hand increases the costs of our máquia since it requires the use of a mother board, X570, we were able to achieve approximately 5 GB/s for read. But this is not a bad thing: in the Xbox Series the X-it promises to 2.4 GB/s and the read is stable, reaching a peak of 4.8 GB/s, so we’re not that far away.
Here, of course there isn’t much to do…. For more on the console and share it in a lot of libraries to use the API, DX12, there’s not much difference between the Windows 10 and what you would bring to the console. The level of optimization that the game is far superior to what we have on the PC, with the developer being able to test in detail the behavior of the software architecture is well-bounded of the system, while on the PC, you need to be more general, looking, since machines are well-balanced, until the one who thinks that, for 4 any processor that it serves.
The specifications of the machine
At the end of our journey, the closer we can get to a machine that was created by Microsoft looks like this:
– AMD Ryzen 7 3800X (disabled SMT clock-driven at 3.8 GHz) – the table of specifications R$ 2.170 – $ 350
– Mother board Gigabyte (gb) X570 Aorus Master full review – the official site R$ 1.399 – $ 200
– 2x8GB DDR4 @3000MHz TeamGroup Pichau Gaming – link to purchase US$ 460 – US$ 65
– Nvidia GeForce RTX 2080-Super – full review R$ 4.200, US$ 750
SSD, NVMe PCI 4.0 ON up to 2TB – full review US$ 999 – US$ 250
Total: US$ 9.228 / US$ 1.615
With the machine fully assembled, now just need to get to know their performance! Tomorrow we are going to put it up in the air, our gameplay on this bike, and to see the extent to which the promises of 4K to 120fps, and Ray Tracing is possible on that hardware is difficult.